XNA Tile Based Level Editor Demo Part 1

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Published on ● Video Link: https://www.youtube.com/watch?v=Z7Zv0Kw7Or0



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This video demonstrates the current progress on my tile based level editor being written in C# using Microsoft XNA Studio 3.1.

The editor currently supports a rear, mid, and fore layer, multiple collision types, a terrain effect layer, a hazard layer, portals, and entity spawning.

The editor then exports the map into an XML file.

The next iteration of this editor will support a dynamic amount of layers with full occlusion.

Also, my apologies as the audio goes slightly out of sync with the video. Blame camstudio.

Part 1 of this demo shows the editor being used with my current platformer engine
Part 2 of this demo shows a quick demo of the editor being used to draw a top down RPG map

-Daniel

http://www.danielsoltyka.com







Tags:
xna
c#
level editor
tile editor
programming
video game programming