XNA Tile Based Level Editor Demo Part 1
*Best viewed in HQ*
This video demonstrates the current progress on my tile based level editor being written in C# using Microsoft XNA Studio 3.1.
The editor currently supports a rear, mid, and fore layer, multiple collision types, a terrain effect layer, a hazard layer, portals, and entity spawning.
The editor then exports the map into an XML file.
The next iteration of this editor will support a dynamic amount of layers with full occlusion.
Also, my apologies as the audio goes slightly out of sync with the video. Blame camstudio.
Part 1 of this demo shows the editor being used with my current platformer engine
Part 2 of this demo shows a quick demo of the editor being used to draw a top down RPG map
-Daniel
http://www.danielsoltyka.com
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