XNA Platformer Engine Pre-Alpha v3
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Published on ● Video Link: https://www.youtube.com/watch?v=Z3qPm5cI3gI
Another iteration of my 2D platformer Engine. As before, word collision is working perfectly as well as a camera that follows the player. Rudimentary AI is implemented along with a parallax scrolling background. World hazards also kill the player. Particle effects are used for player death, and everything is rendered with a pixel shader that is affecting the overall color.
Additionally, combat has been added with one weapon, and AI has been improved.
Other Videos By Daniel Soltyka
2011-05-09 | DirectX 10 3D Rendering Engine 1 / 2 |
2010-04-06 | Project Daedalus Alpha Engine Update (XNA 2D Platformer) |
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2009-12-27 | Paradigm 2D World Builder (XNA Based 2D Tile / World Editor) |
2009-12-12 | "A World Apart" - Pre Alpha |
2009-12-05 | A* Pathfinding example using OGRE 3D |
2009-07-20 | XNA Tile Based Level Editor Demo Part 2 |
2009-07-20 | XNA Tile Based Level Editor Demo Part 1 |
2009-05-27 | XNA Platformer Engine Pre-Alpha v5 |
2009-05-26 | XNA Platformer Engine Pre-Alpha v4 |
2009-05-24 | XNA Platformer Engine Pre-Alpha v3 |
2009-05-22 | XNA Platformer Engine Pre-Alpha v2 |
2009-05-18 | XNA Platformer Engine Pre-Alpha |
2009-05-13 | DarkBasic 3D Engine |
2009-05-13 | Half-Life 2 Fireball Weapon Mod |
Tags:
2d
side scroller
xna
c#
video games
platformer
video game programming