A* Pathfinding example using OGRE 3D
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Published on ● Video Link: https://www.youtube.com/watch?v=g_B8ibj3MCA
This is a simple tech demo I made to demonstrate A* pathfinding. I used a modified version of the A* algorithm by Justin Heyes-Jones located here: http://www.heyes-jones.com/astar.html
http://www.danielsoltyka.com
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Tags:
c++
game programming
pathfinding
a*
ogre 3d
ai