Randomness In Games - Reacting to The Two Types of Random | Game Maker's Toolkit
When reading various board game forums online, one thing always seems to crop up: people saying randomness sucks. You're not going see this sentiment super often anywhere outside of this context, and it got me asking myself, why is this such a big deal in tabletop topics? Randomness is a tool unanimously used all across gaming to various degrees of success, and while I would absolutely make distinctions between good and bad randomness, there exists a tabletop sect that wants little to absolutely no randomness in their games.
Then comes in the youtube recommendations, and Mark Brown with his Game Maker's Toolkit series shows up and really gets me thinking about this. He's a creator that I've watched on and off for the past few years, and after watching his video on the two types of randomness for a few minutes, I decided to stop and record my reaction from the beginning. Hopefully this topic tickles your fancy, because Mark goes in deep with his analysis.
Lastly, I'd highly recommend you go and check out Mark Brown's channel, Game Maker's Toolkit. He makes outstanding video game analysis that covers various aspects of game design in great detail. You don't even need to play video games to understand his videos, as he tackles concepts and ideas in games far more than the games themselves.
The Two Types of Random | Game Maker's Toolkit: https://www.youtube.com/watch?v=dwI5b-wRLic
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