Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 1st - Dead Meat

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Published on ● Video Link: https://www.youtube.com/watch?v=6_Mv04ja-GI



Duration: 5:47
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Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.

Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando

Number of attempts before the final: 0

Attack Dogs - Very easy (1 v 1; Allies (Douglas Hill); Fogged map) [Dead Meat]
This is the very first challenge of Commander's Challenges mode and it's fairly simple: Your opponent, Douglas Hill, the new commander of Allies in Uprising who focuses on direct attacks, at most will be training a lot of infantries and might as well come to usage of anti-infantry vehicles
The strategy here is... variable. Even thou we don't have anything unlocked yet, you can vary your gameplay: from Double Dojo rush, to using tanks and just ignore all infatry because you'll be grounding them... or you can go crazy and drive your MCV straight to your opponent base and then capture it with engineers while walling his training camps. Since the AI is very easy here, he won't try to escape his MCV and he won't try to break any walls. And yes i did use this strategy for the video...
In terms of unique stuff of this map - at some point a bunch of mini dogs are gonna run around your base, then some of them along with dolfins will swim nearby, and then some trained dogs are gonna arrive at the nearby hill to howl.
And at the end of every challenge i'll mention key units and explain their keyness.
Key units of this mission are... Walls, Multigunner Turrets and Engineers. It's simple:
Engineers are what capture your opponent's stuff; Multigunner Turrets are what will be killing dogs for you if you didn't manage to crush them with your MCV; and Walls - just to prevent infantry from messing around.
Attack Dogs may not be really useful... to be honest i haven't use them at all in any missions

Used music:
Red Alert 2 OST - Ready The Army
Red Alert 3 Uprising OST - Allies Credits Menu




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