Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 4th - High-Water Mark
Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.
Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando
Number of attempts before the final: 0
Aircraft Carrier - Medium (1 v 2 v 1; 2 Empire (Shinzo Nagama) and 1 Allies (Douglas Hill); Opened map) [High-Water Mark]
This mission doesn't have any map-specific uniqueness or triggers. Yeah, it's just a plain normal 4-players map.
You spawn on bottom right island. Top right belongs to Hill, and both left islands belong to Shinzo. Don't need to worry about the top part of the map since Top Shinzo and Hill are going to be deeply focused on fighting each other, while bottom Shinzo will be focusing on you, altho his AI is easier that the top's one.
And with the unlocked VX Striker, we're getting introduced to a strategy that we'll be commonly using: VX & Tengu spam. It's a powerful combo, with Choppers taking down armored ground objects and Tengus dealing with air units and anti-air infantry.
Go with the normal progression towards Tier 2 Mecha Bay, along with building 2 Dojos for a bunch of engineers. You can grab oil derreck, garage and ship bay. The other Dojo will go to the Veteran Academy, which will boost the veterancy of our army if it survives long enough.
Producing 10-15 of both units should be enough. Be careful of Shinobis that are sent by the bottom Empire, because they can steal your money from the bottom right corner expansion.
Our top priority - bottom Empire. Destroy its production buildings and anti-air units, which are, in this case, are Archer Maidens, who are easy to be taken out by Tengus. After that, we'll leave one or two Choppers who will clean the rest of the base.
Next targets - top players. Since they're fighting each other, they usually won't try to defend themselves against the air army. As usual, our focus is on production buildings, and we'll go for the Empire one. After we're done with production buildings and basically turned off the Imperial threat, we attack Hill. The Empire ships who were left alive, unironically, will "help" us dealing with Allied army.
Because the map is opened - it's very easy to use Top Secret Protocols and troll opponents, especially the Allied corner expansions since there's barely any defense forces on it.
Key units - VX Chopper and Tengu. It's simple: in swarms they're very deadly. That's all.
Aircraft Carrier will be useful in missions where we can abuse water, especially because their range is... pretty much broken xd
Used music:
Red Alert 3 - The Big Apple
War Thunder - Main Theme
Red Alert 3 - Mecha Storm
Red Alert 3 Uprising - Empire Combat Theme
Red Alert 3 Uprising - Empire Credits theme
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