Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 2nd - Blood Feud
Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.
Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando
Number of attempts before the final: 1
Archer Maiden - Very easy (1 v 1 v 1, later 1 v 2; Empire (Shinzo Nagama and Kenji Tenzai; Opened map) [Blood Feud]
This mission starts with us looking at the army of Imperial Warriors Banzai charging at each other, then the normal gameplay starts. Both opponents, Shinzo Nagama the balanced commander, and Kenji Tenzai the master of sophisticated technology, in this mission play plainly the same: 2 Dojos, several Power plants and 2 Refineries. Haven't notice anyone of them doing any expansions.
The unique aspect of this mission is that until you do your first attack, both Shinzo and Kenji will not attack you and instead will be fighting each other. Once you attack - they'll unite and attack you. And we'll cheese this mechanic.
We're gonna play as Empire, build 1 refinery and 1 powerplant, and 2 Dojos, one for each player. Uncover them somewhere nearby entrances and then train around 7-8 engineers and send them to enemy bases. They won't pay any attention to them, so you're free to position them nearby their buildings, turn on planning mode and carefully order every engineer to capture every building. Once you're done planning - turn it off and watch how the game freaks out while trying to play all necessary videos. Just don't uncover them too close to the enemy or else it'll trigger their aggro
Key units of this mission - engineers... again... i mean, in this cheesy strategy they're the only unit that we'll produce. Of course you can go for something better like, i dunno, anti-infantry and anti-armor tanks... but eh, no, not today and not for me
Archer Maidens are going to be used in various missions where we'd go with Empire infantry and require anti-air damage. They have good damage against air, infantry and armor. Only problem is that they're 66% expensive than tank busters and have WAY too long cooldown between attacks.
Used music:
Limbus Company OST - Ready for Sword
Salon Dijon - Precious Gems
Red Alert 3 Uprising OST - Empire Credits Menu
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