Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 3rd - Creeping Death
Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.
Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando
Number of attempts before the final: 5
VX Striker - Medium (1 v 1; Empire (Kenji Tenzai); Fogged map) [Creeping Death]
Okay now let's actually do something normal that won't require us just capturing everything. We're facing Kenji here, alone, and the uniqueness is not bounded to the map, but to the AI opponent who will non-stop spam with Turrets, and then with Towers later on.
We're picking Soviets for 2 reasons: 1st one is that Flak Troopers have hitscan attacks and so there's no overkilling and not only that but their mines also deal a lot of damage to buildings. I know that Tank Busters also have hit-scan attack, but here's the second reason of why Soviets:
The second reason is the usage of Hammer Tanks. No, we're not going to use their normal cannons, but we'll use the Leash weapon, which has far bigger attack range and heals the tank itself, which is, i must say, our only unit that can out-range turrets for now.
So here's the strategy: build 10-15 Flak Troopers and set the point to be the entrance of enemy's base. Then build your base enough to afford 5 Hammer tanks and send them dealing with turrets (and of course change their weapon type). Too bad that turrets don't give anything when destroyed with Leash cannon.
The base itself won't have any units excluding turrets and two VX Choppers, which are pre-placed already and they're no threat to Flak Troopers. Only problem however is that buildings produce Empire Warriors on destruction and who have Banzai charge, but you can use one of your tanks to crush appearing infantries.
The last problem that we'll be facing is the water expansion, which is hittable only by Heroic Hammer Tank's Leash Cannon, and the opponent would probably try to repair it, eating your precious time. So to feel a bit safer, while destroying the base you can build water port and train some Stringrays.
Key units of this mission are Flak Troopers and Hammer Tanks... and additionally Stingrays.
Flak Troopers are great here for their hitscan and magnetic mines, which can melt any building in mere seconds when spammed; Hammer Tanks for their leash cannon that outranges turrets; and... Stingrays are optional, but they're mostly for the Water expansion behind the enemy's base. That's all
VX Striker is, honestly, a really powerful unit in our arsenal, and i'm surprised that we're getting our first anti-ground (to be specifically, the anti-armor) air unit that early. And another one that we'll be getting soon is...
Used music:
Plants VS Zombies 2 - Far Future Ultimate Battle
Plants VS Zombies 2 - Far Future Final Wave
Plants VS Zombies 2 - Far Future Victory Theme
Plants VS Zombies 2 - Far Future Reward Theme
Red Alert 3 Uprising - Soviets Credits theme
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