Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 9th - Crates and Red Barrels

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Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.

Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando

Number of attempts before the final: 0

IFV - Easy-Medium (1 v 1; Allies (Douglas Hill); Fogged map) [Crate and Red Barrel]
In this challenge we'll face nearly never ending spawning barrels... well... how neverending... a total of 704 will spawn, but that'll take around 12 minutes in total, and we obviously don't have that much time to witness the end of the script.
Not only that, but this challenge also spawns crates there and there and there and everywhere, so if you're lucky and one spawn nearby - grab it.
Unfortunately we won't be really using barrels to our advantage. Our strategy here is Empire Double Dojo rush. Build them near the bridge of your enemy, then start mass producing Imperial Warriors and Tank Busters. The opponent won't expect that much infantry to come so it's an easy kill here.
More to that, the opponent will try to grab spawning crates around, so that can give us an advantage.
Key units - Imperial Warriors and Tank Busters. From now on every time when we're gonna use Dojo rush strategy, i'll not go into details of why those 2 are key units. Only in rare cases i will. Otherwise... yeah, not much to say
IFV itself... while we're not gonna really fight that much of air units, its weapon change depending on the infantry inside will definitely help us. Plus it's very compact when it comes to teleporting it around with Engineer/Tanya

Used music:
Red Alert 2 - Blow It Up
Red Alert 3 Uprising - Empire Credits




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