Riven: The Sequel to Myst Gameplay Part 9 - Unlocking Other Two Bad Endings

Channel:
Subscribers:
163
Published on ● Video Link: https://www.youtube.com/watch?v=TaM-hgcsKCE



Game:
Myst (1993)
Duration: 0:00
29 views
0


I had to search for a last hint to figure out the rest of the game, and that hint was the D'ni Numerical System. I mean, the first ten numbers were clear to me, but the Access Code for the Domes asked for numbers clearly beyond that limit. It was tricky, because some numbers could be mistaken by other possibilities for those who don't know the rules of the system, like me. But the rules are:
1- Remember the numbers from 1 to 4, from the puzzle that led to the Linking Book to the Moiety Age. Those numbers are worth their assignment when they are written horizontally.
2- When those numbers are written vertically, they are their assignment multiplied by 5.
3- When you see a figure that doesn't look like a simple number, only think about how you can form the number with the figures for numbers 1 to 4. Don't try to flip the numbers beyond 4, or you will have inconsistent results. For example, the fourth symbol in the Access Code is 21 and not 45, which would have been the value after flipping the symbol for 9.
After that, the rest seems straightforward, but I couldn't release Catherine after trapping Gehn in the Prison Book. I don't know what happened. However, I foresaw that opening the Star Fissure under those circumstances would lead to another Bad Ending, so I just went ahead and did it.

On a side note, it seems that it was never intended to visit the final Dome before solving the puzzle of the Press Panel. Although, given that there are only two possibilities after checking out the other Domes, it's a somewhat fair trade-off.

Next time I'll showcase the Good Ending.
See you in the next video!




Other Videos By SkirmishRoot


2025-04-06TowerFall Ascension Gameplay - Co-op Levels Part 12 (Solo Run + Hardcore Difficulty)
2025-04-05TowerFall Ascension Gameplay - Co-op Levels Part 11 (Solo Run + Hardcore Difficulty)
2025-04-03TowerFall Ascension Gameplay - Co-op Levels Part 10 (Solo Run + Hardcore Difficulty)
2025-03-31Gunhouse Gameplay Part 18 - Just Blasting My Way Through with the Old Reliable Weaponry
2025-03-30Battlezone 2016 Gameplay (Non-VR Version) - A Quick Look into Rebellion's Take on Battlezone
2025-03-23Gunhouse Gameplay Part 17 - The Fifth Engagement Against the Final Boss of the Game
2025-03-22Gunhouse Gameplay Part 16 - Almost Half-Way There
2025-03-21Gunhouse Gameplay Part 15 - Better Sensations, But Somewhat the Same Amount of Progress Made
2025-03-20Gunhouse Gameplay Part 14 - It Looks Like I Got Rusty at This Game...
2025-03-18Riven: The Sequel to Myst Gameplay Part 10 - And Finally, the Good Ending...
2025-03-17Riven: The Sequel to Myst Gameplay Part 9 - Unlocking Other Two Bad Endings
2025-03-16Riven: The Sequel to Myst Gameplay Part 8 - Unlocking Two Bad Endings
2025-03-15Riven: The Sequel to Myst Gameplay Part 7 - Receiving Catherine's Journal
2025-03-14Riven: The Sequel to Myst Gameplay Part 6 - Indeed, I Could Make More Progress Again...
2025-03-13Riven: The Sequel to Myst Gameplay Part 5 - Another Dead End, Nastier than Before
2025-03-12Riven: The Sequel to Myst Gameplay Part 4 - Discovering Gehn's Side of the Story
2025-03-11Riven: The Sequel to Myst Gameplay Part 3 - Fishing Frogs from a Well
2025-03-10Riven: The Sequel to Myst Gameplay Part 2 - Submarine on Rails Ride!
2025-03-09Riven: The Sequel to Myst Gameplay Part 1 - A Lot of Reading and Aimless Exploration
2025-03-08Ghost 1.0 Gameplay 1 Part 4 (Hard Difficulty) - A Troubled Journey to the Greenhouse
2025-03-06Ghost 1.0 Gameplay 1 Part 3 (Hard Difficulty) - (Barely) Defeating the First Boss