SGC18: Fernando Bevilacqua - Are you stressed or are you bored?
Computer vision has evolved significantly over the past years. It is now possible to use the technology to detect emotions of players in real-time. The process involves the detection of heart rate and facial expressions, all performed remotely using a camera. No sensors or touching the player. In this talk, you will see a software (and the research behind it) that can tell if a player is stressed or bored in real-time during the interaction with a game.
About Fernando Bevilacqua:
Fernando Bevilacqua is a professor of Computer Science at Federal University of Fronteira Sul (UFFS), Brazil. Fernando has a background in computer science, computer graphics and games. Before joining the academia, he was one of the co-founders of Decadium Studios, a game developer company he worked for seven years. Fernando works with games since 2004 and his academic research interests involve computer graphics, computer vision and serious games. Currently he is a PhD student at the University of Skövde, working with games research at the InGame Lab.
Video recording from Sweden Game Conference 2018, October 17-19, Arena Skövde
Organized by Sweden Game Arena
Website: swedengamearena.com/conference
Facebook: /SwedenGameArena
Twitter: @SwedenGameArena