SGC18: Fernando Bevilacqua - Are you stressed or are you bored?

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Computer vision has evolved significantly over the past years. It is now possible to use the technology to detect emotions of players in real-time. The process involves the detection of heart rate and facial expressions, all performed remotely using a camera. No sensors or touching the player. In this talk, you will see a software (and the research behind it) that can tell if a player is stressed or bored in real-time during the interaction with a game.


About Fernando Bevilacqua:

Fernando Bevilacqua is a professor of Computer Science at Federal University of Fronteira Sul (UFFS), Brazil. Fernando has a background in computer science, computer graphics and games. Before joining the academia, he was one of the co-founders of Decadium Studios, a game developer company he worked for seven years. Fernando works with games since 2004 and his academic research interests involve computer graphics, computer vision and serious games. Currently he is a PhD student at the University of Skövde, working with games research at the InGame Lab.


Video recording from Sweden Game Conference 2018, October 17-19, Arena Skövde
Organized by Sweden Game Arena

Website: swedengamearena.com/conference
Facebook: /SwedenGameArena
Twitter: @SwedenGameArena




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Fernando Bevilacqua
Fernando
Bevilacqua
Are you stressed or are you bored?
Using computer vision to detect player emotions in real-time
University of Skövde
Högskolan i Skövde
Federal University of Fronteira Sul
Sweden Game Conference 2018
Sweden Game Conference
SGC
SGC18
SGC2018
Sweden Game Arena
SGA
Sweden Game
Skövde
Skovde
Sweden
Talk
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2018