SGC18: Adam Palmquist - Game based learning in higher education

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Published on ● Video Link: https://www.youtube.com/watch?v=EvvLnuw_Rgw



Game:
Changes (2021)
Duration: 39:01
169 views
3


The concept of game-based approaches to learning is getting more and more popular. Increasingly studies show that the method indeed is effective in different areas of learning. Internationally there has been an enormous demand on game-based products. But to a large extent, it is primarily people with a limited background in game design or pedagogy who use the game’s components to attract the pupil’s attention. But to tell you the truth, most of these products are at best mediocre – suffering from bad design choices and inability to produce excitement as major defective factors. Why don’t we see more skilled game developers in this area? The question is what could be achieved if a more comprehensive approach was taken to the discourse? What are the gains from using a game rather than a textbook, a documentary or a lecture?

The talk will address a blended learning game that was constructed to change the perspective of the human workforce at the factory floors for the engineer students at Chalmers University. The game is a combination of instructional media that includes interactive problem-solving activities, gaming-style virtual-learning and workplace-linked knowledge to make the students reflect around different themes that they will face when they leave the academy and enters their careers.


About Adam Palmquist:

Adam Palmquist is a process leader and gamification designer at the gamification-studio Insert Coin (Gothenburg). He has a background in the area of learning and is the author of the book Det spelifierade klassrummet (Studentlitteratur) – the first comprehensive book in Swedish on how to use Gamification in education. Adam operates and implements game design thinking in a broad variety of different non-game industries like e-learning, life science, environmental and robotics. He also gives courses at the University of Gothenburg on how to apply game design in various learning situations.


Video recording from Sweden Game Conference 2018, October 17-19, Arena Skövde
Organized by Sweden Game Arena

Website: swedengamearena.com/conference
Facebook: /SwedenGameArena
Twitter: @SwedenGameArena




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Tags:
Adam Palmquist
Adam
Palmquist
Game based learning in higher education
Insert Coin
Sweden Game Conference 2018
Sweden Game Conference
SGC
SGC18
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Sweden Game Arena
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Sweden Game
Skövde
Skovde
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Talk
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