Shrek 2 w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

Shrek 2 w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

Subscribers:
2,009
Published on ● Video Link: https://www.youtube.com/watch?v=_KUS9peTMD8



Game:
Shrek 2 (2004)
Duration: 26:52
368 views
10


Use headphones only with any virtual surround like Windows Sonic turned off. Actual gameplay starts at 1:12. Best HRTF effects at 3:37 and 15:19.

This is Shrek 2: The Game with OpenAL Soft's HRTF [IRC_1037 tables]. This is a game I've had a morbid curiosity for 3 years now. I'm proud to say that not only does it get 3D sound with OpenAL Soft, but the binaural audio is amazing. Could this perhaps be the start of AShrekMR? Well, I don't know, but it's still pretty good. Full ambient soundscapes, great accuracy...could've used some EAX reverb but that's not a big deal. Like the Lemony Snicket game from the same devs, using DSOAL instead of OpenAL Soft by itself will make the voices high-pitched sometimes. Also, in a surprise twist for an Unreal Engine 2 game, Shrek 2 has depth buffer access with dgVoodoo2. It practically looks like an early 360 game with ReShade's MXAO.

As for the game itself...it's like Jak and Daxter, except really floaty and bad. I don't expect precision controls from shovelware movie tie-ins, but come on. I'm also ashamed to admit I had to look up how to beat the boss in this game targeted at young children.

Man, this franchise is 20 years old now. Where does the time go?


HRTF grade:
A

Settings:
Windows Control Panel: Stereo
Creative Audio Panel: Headphones
ReShade 4.5.3 injected with AdaptiveSharpen [0.5], MXAO [0.500], and SMAA.

(in default.ini)
FullscreenViewportX=1920
FullscreenViewportY=1080
UseEAX=True
Use3DSound=True
UseDefaultDriver=True
ReduceMouseLag=False
LevelOfAnisotropy=16

(in user.ini located in My Documents/Shrek 2)
DesiredFOV=101.400002
DefaultFOV=101.400002

IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=48000
sources=512
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=1024
output-limiter=off
default-hrtf=irc_1037_48000
hrtf=true
resampler=cubic
hrtf-mode=full
drivers="-dsound,"

Links:
http://openal-soft.org/
https://mega.nz/file/lbR21RyQ#RXXx8YRpdd_JkrBc0duidYWOkJklRp-wzki_hLnq_R4
(download personalized HRTF presets here)

Credits:
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fvignette.wikia.nocookie.net%2Flogopedia%2Fimages%2F7%2F72%2FShrek_2_logo_used_on_mercindise.png%2Frevision%2Flatest%3Fcb%3D20181204234647&f=1&nofb=1
(Logo is copyrighted by Dreamworks and Activision. Use of this logo falls under fair use laws.)




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Tags:
Shrek 2
PC
Shovelware
3D Platformer
Unreal Engine 2
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
OpenAL
I Drink Lava