Legendary w/ EAX & 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

Legendary w/ EAX & 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

Subscribers:
2,140
Published on ● Video Link: https://www.youtube.com/watch?v=0x7-SKXQUls



The Spatials
Game:
Duration: 39:34
282 views
11


TURN YOUR VOLUME UP & USE HEADPHONES ONLY with any virtual surround like Windows Sonic turned off. Best HRTF effects at 0:34, 2:55, 4:09, 4:43, 5:58, 9:58, 14:18, 15:09, 16:13, 16:48, 33:35, and 36:57.

Up next is one of the most Google-proof games ever made with 3D sound using OpenAL Soft's HRTF [IRC_1037 tables]. Legendary was absolutely trashed by the critics in 2008 and is still considered to be one of the worst games of the 360 era. On one hand, I can kind of see why; it's the kind of game where you fucking fall through the elevator before the final boss because they capped the PC version's FPS to 300 instead of 30. On the other hand, I feel like its flaws were overstated. The concept is just Michael Bay enough that it could've been a classic, but the really dull, repetitive gameplay lets it down. Legendary is a 5/10 at worst, not 2/10. A real guilty pleasure that's worth $1.99 let alone the absurdly low prices you can find it for during GamersGate sales.

Legendary was one of the last Unreal Engine 3 games to use the OpenAL API before devs started switching over to XAudio2 and FMOD. It sounds about on-par with how the average UE2 game sounds. No precision accuracy like Unreal Tournament 3 or Frontlines: Fuel of War, unfortunately. The level design however makes great use of 3D audio sources (especially when all hell is breaking loose in the city), and is basically worth the $1.99 price of admission.


HRTF grade:
B+

Settings:
Windows Control Panel: Stereo
Creative Control Panel: Headphones
-devmode in Steam launch options
ReShade 4.5.2 injected with AdaptiveSharpen [0.5], EyeAdaptation, MXAO (ruins distance fog) and SMAA.

(in PandoraEngine.ini)
ConsoleKey=Tilde

IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=48000
sources=1024
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=1024
output-limiter=off
default-hrtf=irc_1037_48000
hrtf=true
resampler=cubic
hrtf-mode=full
drivers="-dsound,"

Links:
http://kcat.strangesoft.net/openal.html

http://recherche.ircam.fr/equipes/salles/listen/

Credits:
Logo is copyrighted by Spark Unlimited. Use of this logo falls under fair use laws.

#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #mod #legendary #sparkunlimited
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Tags:
Legendary
Spark Unlimited
2008
FPS
Worst Game Ever
EAX
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
OpenAL
DSOAL
I Drink Lava



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The Spatials Statistics For I Drink Lava - 3D Game Audio

I Drink Lava - 3D Game Audio presently has 15,022 views for The Spatials across 29 videos, with the game making up 6 hours of published video on his channel. This is 5.50% of the total watchable video for The Spatials on I Drink Lava - 3D Game Audio's YouTube channel.