SMW custom sprite ASM - Tessera sprite pack 1

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Published on ● Video Link: https://www.youtube.com/watch?v=XxcV8PU6Z7k



Super Mario World
Game:
Duration: 2:40
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61


Just a quick video showing some sprites I've recently converted to Tessera format (or, in a couple cases, made mostly from scratch). They are as follows:

- Bro (has several different settings in the same sprite)
- Coin (can be made to have gravity, move back and forth, increment special counters, etc.)
- Dragon coin (originally made by Romi; I just converted it)
- Fire Snake (based off edit1754's Wiggler disassembly rather than smkdan's Fire Snake)
- SMB2-style Ninji (has most of the same settings as the Shyguy)
- Pidgit (doesn't act *exactly* like the original, but it's close enough)
- Pile Driver Micro Goomba (mostly converted from edit1754's, but I added the death routine)
- SMB1 scale platforms (again, could probably be made slightly more accurate if I cared)
- SMB1 sinking platform (this thing was way too easy to code)
- SMB3 Spike (more true to the original than mikeyk's)
- Tweeter (doesn't require any extra bytes)
- Specialty Venus Fire Trap (spits fireballs in a spreadshot pattern, a shower, or at the player)

Not shown are the Roto-Disc and SMB2 carriable item sprite 2 (mushroom block/Pow/carriable bomb), which I just...didn't include, I guess. I would have had to add another sublevel anyway, since by default, the Roto-Disc uses the same tiles as some of the other sprites. I will be releasing these sprites in a package shortly, unless anyone wants to test them beforehand for bugs. (And no, me not bothering to load the right palette for the SMB1 platforms doesn't count as a bug.)







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TheMartianGeek
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Super
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Mario
World
SMW
hacking
ROM
Lunar
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ASM
assembly
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custom
sprite
Tessera
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