Let's Play Mega Man 8 - Part 13: Fight and Flight
You know, if I'd known how quickly I was going to beat these two stages, I would have combined them into one video. Seriously, my Astro Man, Sword Man, and intro stage videos were each longer than the first two Wily stages were combined...but oh well.
Wily Stage 2 starts out about like any typical fortress stage, although this one is quite vertical. You climb ladders, you dodge various enemies' shots, and occasionally, you blow stuff up. Halfway through, however, we are treated to another Rush Jet shooter section, much like the one back in Tengu Man's stage but slightly more difficult. It's not all that bad, though. The one tricky part is where you have to navigate a twisty corridor quick enough to avoid getting crushed by the scrolling screen; it's easy enough once you know that it's coming and how to deal with it, but the first time through, it's easy to mess up. A little ways after that is a big open area, and then comes the boss...and you're still riding the dog. The boss of Wily Stage 2 is a large airship, and its weak points are the parts that flash blue when it opens up. It can shoot lasers and missiles, it can summon odd spiky blobs, and it can charge you. It's not *really* difficult...just keep an eye on your health and where the safe spots are. It's certainly a unique boss for a Mega Man game, in any case.
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