Solving Dead Content in FFXIV! - This will work!

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LET'S SOLVE THIS PROBLEM! I think I have a genuinely awesome solution here to solve the FFXIV dead content problem! If you can't complete the MSQ Trials you're stuck on, what are you meant to do? Players are raising this as a concern that it's becoming too hard to progress past some fights in the game! Titania, Praetorium, Zodiark, The Final Day

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Timestamps:
0:00 How to fix queues!
0:30 Not a bandaid queue fix!
0:43 WHAT ARE GOOD REWARDS IN FFXIV?
1:04 FFXIV Hunt trains are super effective
2:03 Expert Roulette
2:20 Nuance and relevant FFXIV content
2:44 HOW TO FIX THIS FFXIV PROBLEM
2:50 Shoving more tomestones in is NOT a solution!!!!
3:17 SOLUTION 1 - Different Difficulty Daily Roulettes
4:13 FFXIV Daily Roulette Difficulty calibration for trials
4:34 SOLUTION 2 - Brand new reward structure!
5:00 Not mentor roulette!
5:26 How this new spammable roulette would work
6:23 How you'd get currency
7:00 Perfect example of why this would work in FFXIV
7:50 Requirements to enter this roulette
8:51 Roulette algorithm
9:33 How does that sound?


Yesterday we identified a huge problem with 14 in that some of the content in 14 simply doesn’t have enough incentive driving people to do various forms of content. Such as the final trial of Endwalker to complete the MSQ.

Now I want to discuss some of the various options that could be done in order to try and solve this problem!

So the first thing I want to address is trials and specifically what the person in this reddit post is talking about. I think fundamentally we need to compare all content types reward structure to the current meta, which I realize is a player created phenomenon like I don’t think hunt trains ran 3 times a day on Gilgamesh at the exact same time every single day was an expected thing when hunts first came out so many years ago.

But they are currently such a powerful alternative option that I myself don’t even run experts anymore, they award boatloads of materia that still do sell well-- you can easily come out 200k richer from a hunt train, they are very fast 10 weekly capped tomestones per hunt and they go by really really fast.

So that’s really the big comparison point that I personally as a 14 veteran judge other reward structures by if we’re going by a pure time optimization. It takes about 2 gilgamesh trains, specifically 45 hunts, to cap 450 tomestones for the week and for a casual player that’s amazing.

Expert roulette gives 90 tomestones and takes around 17ish to 20ish minutes to complete depending on your team’s comfort level and if you get dead ends which seems to never end well if I don’t enter on healer in which case makes it over 25 minutes.

Of course there is some nuance here, just saying it outright so people don’t take it wildly out of context, but say I am farming extreme trials on loop for a week obviously I can cap tomestones that way done that many times with new extremes.


So now with the baseline listed let’s start proposing some methods to fix this.

And no my answer is not just shove more tomestones into the currently existing roulettes. I think that too reaches a limit where it becomes relatively useless. I’m far more convinced about my second idea I will propose here.

First solution up is break up the trial roulette into like super easy ones like the a realm reborn ones, like ifrit or titan are super easy-- and then at least one other trial roulette for newer content so this would be things like Endwalker or Shadowbringers trials. I think one would be hard pressed to not say Titania normal is decently difficult for a team of sprouts, talking to other players Titania normal was actually the straw that broke the trial roulette for many people because of her difficulty relative to rewards.


So breaking trial roulette up into essentially trivial trials versus harder ones would allow the rewards to really be calibrated to a particular set of difficulty, like 15 tomestones of astronomy makes sense for a realm reborn trials but when you look at the final Endwalker trial not nearly enough.


The second solution I can think of is to create a brand new style of roulette that would be able to put you into quite literally any form of content, and no I don’t mean mentor roulette-- especially not that since it’s locked off to the rest of the playerbase and is overall radically different than I want.

But this would be a roulette anyone could access for a special reward, and it would not be locked to be daily. You can run it an unlimited amount of times nonstop all day every day if you wanted.







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