Sonic the Hedgehog 2 playthrough
Genesis, 1992. Rating: 3.5 out of 4 stars
Sega saw what worked in the original Sonic the Hedgehog and added plenty more to the follow-up, giving it a more ambitious and faster-paced tone. The levels are bigger and more diverse, Sonic’s got a new move in the Sonic Spin and we have the debut of Miles Prower, aka Tails. There’s a lot going on, but the star remains the blue blur. His follow-up is every bit as good as its predecessor. In some ways, the game fares better, in others, it falls a tad short.
The game’s emphasis on speed is a strong point and it allows the gamer to really feel like they’re flying in some cases. It’s also nice to see Sega hasn’t moved away from multifaceted levels that offer multiple routes. Emerald Hill, Aquatic Ruin and Oil Ocean are particular standouts here. The OST is also first-rate with plenty of great tunes. Wing Fortress, Casino Night, Oil Ocean and Chemical Plant are among the best. The visuals are a little sharper and cleaner and the backgrounds look terrific.
Some of the zones, however, particularly Metropolis and Mystic Cave, are a bit muddled with the game design. In Metropolis’ case, the enemies are a little too powerful and can lead to some irritating deaths. With Mystic Cave, it feels like a constant barrage of spikes and potential crushing incidents. Not to mention the enemies are also annoying and cheap as hell. A little fine-tuning would have been nice. Particularly for Metropolis, which is by far the longest zone in the game.
The overall formula that worked in the original is successful once again here and is a must-play for all Sega and gaming fans.
0:00 Emerald Hill Zone
2:06 Chemical Plant Zone
5:49 Aquatic Ruin Zone
9:02 Casino Night Zone
16:54 Hill Top Zone
21:19 Mystic Cave Zone
25:35 Oil Ocean Zone
31:31 Metropolis Zone
42:41 Sky Chase Zone
44:51 Wing Fortress Zone
48:47 Death Egg Zone
51:19 Ending
55:11 Review
Watch live streams and speedruns on https://www.twitch.tv/proa007.
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