Splatoon Testfire - Aug 23 15 - Leftover Squid

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Published on ● Video Link: https://www.youtube.com/watch?v=t1ZuXwx_mu8



Splatoon
Game:
Splatoon (2015)
Duration: 29:09
542 views
8


The main thing that this Testfire demonstrated to me, as you'll see later, is that having only two stages at a time gets very boring, especially to someone with a short attention span, like me. I'm on the fence with this game, as it's kind of a square peg in a round hole, but I'll get it if any of the following happens:
1. I crack the Inkling code. I've already explained why.
2. They expand available stages at a time to at least 4, as this is the amount I realized can fit in a 15-minute video.
3. They introduce a proper offline multiplayer mode. I'll get occasional guests, and I'm sure Splatoon will eventually be requested. The Dojo mode won't cut it.
4. The Octolings become available.
5. The price for a new copy drops.

This one will be even longer than the Friday one, so I expect a thumbs down even faster than that one! Are you ready?

Match #5
Saltspray Rig
As you could probably figure, matches within these videos, collectively, are not in order, but within the same video, they are. I think I made one exception in a Smash Bros. Wii U video, but I'm not sure. Saltspray Rig drives me up the wall (literally, not figuratively), but it works for me. It also seems to work for Lena on the green team too.

Match #6
Saltspray Rig
Wait a minute, I keep seeing my allies pass by, and behind them are seas of purple (the opposing team's color). What's going on here? That being said, I really have no idea how to use Bomb Rush. It's one of those things I never figured out spectating this game.

Match #7
Walleye Warehouse
What took Billy so long to Super-Jump over? And what's with the "Booyah!" when we were obviously losing? And arent the rollers supposed to be really good at spreading ink around? Then again, whern Diego's going around Splatting everyone on my team, it's no wonder we had our backs to the wall, even with the chartreuse team with an Inkling down at 2 minutes remaining.

Match #8
Walleye Warehouse
As you can see, these matches are now with the Splat Charger. You know what that means, if you remember my previous video description well: Nothing but Walleye Warehouse from here on out. This was my first match using the Splat Charger, so I was definitely not used to it yet. Also, Draven and billy had disconnected, though not until the very end, so it didn't matter much by then.

Match #9
Walleye Warehouse
In this match, you'll see why that central stack of crates became my new favorite place to open fire from, at least with this weapon. I only did one Splat standing there, but soon, S.Gamer joined me up there, also with the Charger. Apparently, the blue team couldn't deal with TWO snipers stationed up there. It's a watchtower!

Match #10
Walleye Warehouse
By now, you'll see what path I like to take through Walleye Warehouse too, at least with this weapon. This time though, S.Gamer was on the other team, and he can snipe just as well off the tower as on it, it seems. Clearly, he is the better sniper.

Match #11
Walleye Warehouse
You know, I was wondering where the opposing team was towards the end. They all seemed to have disappeared. Turns out they were doing the same thing I was doing: Going right up to their spawn point.

Match #12
Walleye Warehouse
As you could probably surmise, I got really sick of Walleye Warehouse and kept playing just to see Saltspray Rig again. Hopefully, you can see why this repetitiveness was turning me off from Splatoon. Zack apparently keeps returning to the same room as me or something, assuming this is the same Zack who spawn-camped with the Roller. What's with the way these rooms work?

And that's it for the August 2015 Testfire! Me, I'd rather watch than play. Maybe if this game had a spectator mode or something, I can catch interesting matches.







Tags:
splatoon
testfire
wii u
walleye
warehouse
saltspray
rig
tutorial
inkling
nintendo



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