Spyro DotD - Double Golem Glitch and Softlock in Attack of the Golem
This is a pretty simple glitch ; first you need to trigger the last phase of the Golem fight in Attack of the Golem, and then die. Once you respawn, the cutscene trigger will be enabled again. However, you're not supposed to go back once the fight has started, but by using a Superbounce and Cynder's Infinite Height Trick, it's possible to go back to trigger the cutscene again, but it will be glitched. And then, if you go back even further and load the previous area, the Golem will disappear, softlocking the level entirely. This game is broken.
To learn more about DotD's secrets, such as exact health, mana, damage values and other neat things, please see my DotD documentations spreadsheet : https://docs.google.com/spreadsheets/d/1kBxap3beJ04qAjLgoVPQbs8H_ggF11yuxZeELLvBaFk/edit?usp=sharing
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