Spyro DotD - Unused Cutscene "S01_T8886 - Intro combat seaux, fermeture de la grille" and Fight.
In Dragon City, there is an unused cutscene near the bucket gate. This cutscene is never activated by any script. However, there is a script that checks if the cutscene is ending that activates a fight zone ("S01_vie_GDet_combat salle des seaux_activation"), but since the cutscene is never played, this script is never executed and the fight goes unused. The cutscene is supposed to show a gate closing behing the player and trapping them here, however that gate does not exist anymore. Once the lever is lowered, the fight zone is disabled and another one is activated instead, so the enemies that you see after opening the gate in normal gameplay are NOT the same, despite all being Grublins. Curiously, the free fight used in the final game has "wyverne" in its name, suggesting that Wyverns were supposed to spawn after lowering the lever for the free fight. To show this unused cutscene and its fight, I simply added a new action that calls this cutscene in an existing script that is executed when you grab the lever (that other than setting a temporary flag related to the unused fight does nothing).
If you want to learn more about DotD's secrets, such as exact health, mana, damage values, mana costs, flags and other neat things, please see my DotD documentations spreadsheet : https://docs.google.com/spreadsheets/...