Spyro DotD - Unused Cutscene "S01_Left bas - Zone A - Présentation chemin Feu Peur"
Originally, each of the 4 paths in Ruins was supposed to have a (pretty long) unskippable presentation cutscene where the camera shows the entire path, however this idea was (thankfully) scrapped. The cutscenes still exist in the game's files, although in a clearly unfinished state. This one would have been triggered in Zone A of the bottom left area, and its name reveals that this would have been a Fire and Fear path. In fact, all paths were supposed to focus on two specific elements for puzzles, but this isn't exactly the case in the final game, as most only focus on one. Some module names in this area suggest that there were torches along with Tuning Forks, however only the Tuning Forks remain, making Fear the only necessary element here. Speaking of modules, all of the unused presentation cutscenes in Ruins except this one have their own unused module flags with similar names. As with all the presentation cutscenes, I simply added an action that calls the cutscene in one of the spawn point scripts to be able to trigger it in-game.
If you want to learn more about DotD's secrets, such as exact health, mana, damage values, mana costs, flags and other neat things, please see my DotD documentations spreadsheet : https://docs.google.com/spreadsheets/...