Super Meat Boy Forever's Fatal flaw: The lack of retry from last checkpoint option.
Now content creators tend to do 7 minutes of filler of non-stop gibberish to get monitised but I would rather get straight to the point with this video.
Level: 3-4 Walls don't hit back.
I haven't tested if this applies to every single seed combination or specific seeds so I've left the seed on display during the gameplay part.
On the day I was playing it, I've managed to clip into a section I wasn't meant to be there and the blue box wall can only be moved to the right, not to the left. Players can respawn to a checkpoint by dying from an enemy, trap or falling into a pit but not from the pause menu which was frustrating from a game design perspective, especially if you were a lower skilled player trying to get Nugget's pacifier along the way.
Switch review key provided by Plan of Attack