
TAS 3DS Super Smash Brothers 4 - Cloud vs Link, Marth & Shulk (x3 CPU lv 9s, No damage).
Made this one at around April time but forgot to upload it. It was meant to be a nod to the FF7 Remake on PS4 finally coming out but Sephiroth as a playable character in Ultimate is just as fitting.
I couldn't remember the exact customs I've used for this one.
Probably +100 ATK and +200 Speed along with the effects of:
* Improved speed at 0 damage
* Reduced landing impact (vital for short hop aerials)
* Weakened ground jumps (again vital for short hop aerials)
This game has a lot of competition against other Smash Brothers entries in the series.
Smash 4 is very interesting in a TASing format.
It has a lot of versions when it comes to patches.
Remember day 1 glitches back in 2014 such as
Wario's Vectoring
https://www.youtube.com/watch?v=N88FI...
Yoshi's super jump
https://www.youtube.com/watch?v=07Bx3...
And Mewtwo's customs in version 1.0.6 (1st version to have Mewtwo)
https://www.youtube.com/watch?v=-kh4U...
Mewtwo with the custom moves via glitch is probably impossible to setup on Citra + Cemu.
You need to have a Wii U and 3DS both running at V1.0.6 in today's world.
Besides those things, the A.I has the habit of executing psychic air dodges, which are usually hype 50/50 mixups against human players.
So I made the A.I pull off an air dodge or two intentionally to follow up with a frame trap.
Why version 1.1.4 and not version 1.1.7
1.1.4 is the first version to have Bayonetta, the very peak of her performance before the nerf hammer(s), Cloud despite debuting at version 1.1.3, had 0 patch notes in the next patch and was given the nerfs on version 1.1.5
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