Super Metroid 100% Walkthrough Part 20 - Entering Maridia
Here's a walkthrough of me going through Super Metroid for the Super Nintendo Entertainment System. I am getting a 100% completion in pickups, but no speed running. Also, I sequence break a few times, seeing as it's very easy to do so in this game.
I go back to Brinstar to find a few expansions, and then I break the "Noob Tube" to be able to gain access to Maridia.
Items acquired:
Energy Tank x2
Missile Tank x2
Main Item List:
Morph Ball [x]
Missile Launcher [x]
Morph Ball Bomb [x]
Charge Beam [x]
Super Missiles [x]
Hi-Jump Boots [x]
Spazer Beam [x]
Varia Suit [x]
Speed Booster [x]
Ice Beam [x]
Power Bomb [x]
Grappling Beam [x]
Wave Beam [x]
X-Ray Scope [x]
Gravity Suit [x]
Space Jump
Spring Ball
Plasma Beam
Screw Attack
Expansions:
Missile Tanks: 33/46
Energy Tanks: 10/14
Super Missile Tanks: 6/10
Reserve Tanks: 3/4
Power Bomb Tanks: 7/10
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