Super Metroid 100% Walkthrough Part 14 - X-Ray Scope
Here's a walkthrough of me going through Super Metroid for the Super Nintendo Entertainment System. I am getting a 100% completion in pickups, but no speed running. Also, I sequence break a few times, seeing as it's very easy to do so in this game.
All I get in this part is the X-Ray Scope, which lets Samus see where walls are fake or breakable and whatnot. After that, I head back to Crateria, filling up the Landing Site map, and then save.
Items acquired:
X-Ray Scope
Main Item List:
Morph Ball [x]
Missile Launcher [x]
Morph Ball Bomb [x]
Charge Beam [x]
Super Missiles [x]
Hi-Jump Boots [x]
Spazer Beam [x]
Varia Suit [x]
Speed Booster [x]
Ice Beam [x]
Power Bomb [x]
Grappling Beam [x]
Wave Beam [x]
X-Ray Scope [x]
Gravity Suit
Space Jump
Spring Ball
Plasma Beam
Screw Attack
Expansions:
Missile Tanks: 19/46
Energy Tanks: 4/14
Super Missile Tanks: 1/10
Reserve Tanks: 1/4
Power Bomb Tanks: 3/10
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