Super Metroid 100% Walkthrough Part 15 - Expansion Interlude 1
Here's a walkthrough of me going through Super Metroid for the Super Nintendo Entertainment System. I am getting a 100% completion in pickups, but no speed running. Also, I sequence break a few times, seeing as it's very easy to do so in this game.
I could go to the Wrecked Ship right now, but instead, I go on a huge expansion hunt. I find expansions of every kind, and end up finding the Etecoons who teach you how to wall jump. By thew way, I have gotten much better at it by now.
Items acquired:
Power Bomb Tank x2
Energy Tank x2
Missile Tank x4
Reserve Tank x1
Super Missile Tank x2
Main Item List:
Morph Ball [x]
Missile Launcher [x]
Morph Ball Bomb [x]
Charge Beam [x]
Super Missiles [x]
Hi-Jump Boots [x]
Spazer Beam [x]
Varia Suit [x]
Speed Booster [x]
Ice Beam [x]
Power Bomb [x]
Grappling Beam [x]
Wave Beam [x]
X-Ray Scope [x]
Gravity Suit
Space Jump
Spring Ball
Plasma Beam
Screw Attack
Expansions:
Missile Tanks: 23/46
Energy Tanks: 6/14
Super Missile Tanks: 3/10
Reserve Tanks: 2/4
Power Bomb Tanks: 5/10
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