THE CONSEQUENCES OF LOW DOOR COUNTS PERFECTLY DEMONSTRATED!! | Skul the Hero Slayer 1.9.1
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In this episode of Skul the Hero Slayer, I'll be using Living Armor with a fighting for my life strategy! Living Armor is a great skull, one of the best Crit Item users in the entire game for sure. However, this run isn't even so much about my skulls, but more about the mechanic that has a vice grip: door count. You'll hear me talk about it in every video; the amount of doors you go into before you reach a shop and/or boss fight. The less doors you go into the less resources you have in every department ranging from bone shards to gold for the entire run. Door count is decided at the start of a seed, and you have no control over it. The only thing you can do is get Treasure 4 and gold% gain and hope you have enough money to get lucky in your shops. This is a run where I feel the full brunt of a low roll door count, and still have to make the most of it. Runs like this are the runs I tend to like the most, because I'm overcoming the odds stacked against me to pull out my game knowledge I've built up over my near 3,000 hours of gameplay. So, that's today's run! Joined by Warlock, can these two overcome the odds and show, truly, that any seed is winnable?
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