The Elder Scrolls IV: Oblivion | Part 33 | Vaermina's Daedric Quest
The Oblivion Gates are opening, and pouring forth are the Devilish Daedra of Mehrunes Dagon. Destroy the Daedra, and save the continent of Tamriel, as well as all of Mundus!
One of my favorite games ever made.
Oblivion came out in 2006 on PC, PS3, and XBox 360. Made by Bethesda Softworks.
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Vaermina gave me a simple task, to retrieve her Orb from a Wizard named Arkved, in Arkved's Tower. Quite the naming scheme. She warned me that his tower had been crossed with the Planes of Oblivion. Yay.
I set off from her shrine, heading south at my fastest speed. Arriving at the tower I could tell it had not been tended to for some time. How long had it been since the Wizard had stolen the Orb of Vaermina?
Entering the tower proved no problem, the real problem came with the Daedra within. The entrance of Arkved's tower was beset by Clannfear. The real challenge begins.
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