The Elder Scrolls IV: Oblivion | Part 50 | Ayleid Ruin, Hame
The Oblivion Gates are opening, and pouring forth are the Devilish Daedra of Mehrunes Dagon. Destroy the Daedra, and save the continent of Tamriel, as well as all of Mundus!
One of my favorite games ever made.
Oblivion came out in 2006 on PC, PS3, and XBox 360. Made by Bethesda Softworks.
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I decide to return and explore the Ayleid Ruin, Hame. Hame itself is not impressive, but there were many locked doors, immediately telling me it was inhabited. Most likely someone smarter than Bandits. No Bandit would lock a door. If they did, it would be certainly some kind of heresy.
Travelling deeper revealed multitude of Necromancers and Undead, and a load of loot that I could easily transport out of the Ruins it lay in.
I eventually found the Hame Dungeon Key in a room with multiple switches that were used to unlock multiple doors that got me to the key that unlocks all the doors in Hame.
The exit out of the back of the third floor took me to the second, and then to the first, and then, the previously locked door I could open. Inside were two Nether Lichs, powerful undead that took some effort to dispatch. But then I got my reward. Epic Loot, to sell, and money, to spend.
I left Hame. That was a most excellent break from my questing, very profitable. Onward to my next task.
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