The Evolution of Real-Time VFX with Unreal Engine's Niagara | Unreal Fest Online 2020
In this talk, Wyeth Johnson, Technical Art Director, takes a deep look into the next phase of development and innovation on Unreal Engine's new programmable real-time VFX tool, Niagara.
He demonstrates how the tool has been production tested in the complex ecosystem of Fortnite, where it was used to deliver polished VFX, and reveal what the future holds, with new innovations and features in simulation, rendering, scalability, and user interface.
Great for: visual effects artists, technical artists, and rendering and tool programmers.
Learn more at http://www.unrealengine.com/games
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