
A Deep Dive into a Cross-Platform Build Farm | Unreal Fest Online 2020
In this session, Ardrian Hardjono and Chris Carr talk about the work NaturalMotion’s DevOps team has done to ensure developer and QA workflows remain as fast as possible in the face of a multitude of build targets.
They discuss how they implement multi-platform pipeline builds, how they distribute builds across on-premises and cloud-based build farms—and how they apply on-demand scaling to infrastructure for busy periods. They also dive into how unit tests, static analysis, and Blueprint validation forms part of their automated pipeline. Finally, they explain how they make builds more resistant to failure, and how they use metrics to identify build system bottlenecks.
Great for: software engineers and build engineers.
Learn more at http://www.unrealengine.com/games