CI/CD Infrastructure for Efficient Mobile Game Development | Unreal Fest Online 2020
CI/CD systems are commonly used in Unreal Engine for the building and packaging of game clients. In this session, Vladimir Alyamkin explains why there are many more routine tasks that can—and should—be automated with CI/CD. These include asset validation checks, AI-based level tests for QA teams, and even game patch build and delivery to production environments.
He explores why it's not just about time saving, but also about finding ways to minimize the effect of human error on the development workflow. The session includes production-proven scenarios and CI/CD usage examples based on two large-scale mobile multiplayer game development experiences, and also covers comparison of most popular and well-known CI/CD systems suitable for use with Unreal Engine.
Great for: DevOps, technical team leaders, and QAs.
Learn more at http://www.unrealengine.com/games
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