Optimizing and Building UI for AAA Games | Unreal Fest Online 2020
Why is UI always a performance issue? This session covers the questions that engine teams often ask.
Carey Hickling goes through the parts of the Unreal Frame responsible for UI, providing a deep dive into the various UI components and explaining what happens in each part. He talks about how you can optimize these and how Rocksteady used SMeshWidget to talk directly to the RHIRenderer; a technique to make a game-specific UI for complex widgets. Next, he explains how to use this to create particle systems and other advanced VFX, and he wraps up by revealing what you can do quickly and what you can achieve with more investment.
Great for: programmers, those working in UI and engine code, and anyone responsible for optimization.
Learn more at http://www.unrealengine.com/games
Other Videos By Unreal Engine
Other Statistics
Unreal Statistics For Unreal Engine
Currently, Unreal Engine has 74,828,456 views for Unreal across 1,300 videos. His channel published over 40 days worth of content for the game, roughly 66.42% of Unreal content that Unreal Engine has uploaded to YouTube.