The Legend of Zelda Skyward Sword: Sky Keep Dungeon Part 1 (Blind Run)

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That Stone of Trials is one of the two eyes for a big bird statue facing away from the Goddess Statue.

Put it back in its place and watch the following cutscene:

The statue winds a bit, and then simply fires a single cannonball towards the Goddess Statue's island.

Nothing happened at first. This was pretty mundane, anyway, but then...

Part of the island opened up from the bottom, revealing the Sky Keep. The final dungeon in the game, and the one that houses the three part of the legendary Triforce.

You're able to reach the entrance using the Clawshots at the targets the bird statue will also shoot.

This is gonna be a pretty clunky playthrough. You get the map as soon as you enter the Sky Keep, but it turns out that's the case because the dungeon ITSELF is set up as its own puzzle.

This is in the form of a sliding puzzle, where you have to move different parts of it around in order to move its respective room for the dungeon. There will be more than just this own throughout the Sky Keep.

Each of all of the rooms, besides the one Link starts out in, are based on all of the previous dungeons Link went through before. This video features me going through Sky Keep's Skyview Temple and Lanayru Mining Facility rooms, as well as the Ancient Cistern room. Every dungeon room appears to keep at least some of the unique puzzles that their real version use.

The objective is to use a good combination for the puzzle in order to reach different rooms, solve their own puzzles, and get all three pieces of the Triforce.

No matter which room you're in, if you happen to use a door that takes you back outside, you'll have to start over from there.

I'm remembering that. This sliding puzzle's already annoying me.




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Tags:
the
legend
of
zelda
skyward
sword
tloz
nintendo
wii
skyloft
sky
keep
dungeon
blind
run
part
one
part 1
sony
vegas



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