This is the point where TNT starts to jack the difficulty up. Mill is huge and full of deadly enemies and some intense arenas. Although there’s a few secret items that can restore your health, generally you’re gonna want to save them for the hardest areas, like the Arachnotron room, the Archvile trap, and the Revenants in the big cage. Thankfully as the level goes on, it does get easier, minus a few cryptic parts where you need to shoot walls. The best part is the end, where you can comfortably sit and watch as a mob of Hell Knights takes down a Cyberdemon. It’s a fun finale to a hard level!
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