Unity Making a Graph Theory Shortest Path Solver (Part 2) [Livestream]
Unity Making a Graph Theory Shortest Path Solver (Part 2) [Livestream]
We'll be continuing work on this Shortest Path Solver and I have to say that I was able to accomplish a lot in this episode (Listed below). I did do some off-camera work, but all it was all just me putting comments into the code and if I was to put that into the livestream, it might be repetitive, since, you know, I kinda explain what I'm coding.
Summary of what I did:
1) Created the edge prefab.
2) Modified the Edge script such that it conforms to the new layout of the prefab.
3) Set up a coordinate display ui for the camera.
4) Changed the movement mechanics such that you can walk, run, or move at a normal pace.
5) Set up the basis for opening menu ui.
6) Started working on the graph editor code
Previous Episode: https://youtu.be/tzotogDS7cM
Next Episode: https://youtu.be/PCqd-GEIv7A
Playlist: https://www.youtube.com/playlist?list=PL9nyATn50U2O0JpFDycVJcsGQUDtG_bnB
DISCORD SERVER:
https://discord.gg/jsKSkXd
CHANNEL SURVEY: https://docs.google.com/forms/d/e/1FAIpQLSfsDZL1tIAFb4bdaqh2Cma9UgeOVlfb-GGHNhFAqjlKOwUtuQ/viewform
Intro Music: "Triumphant Step" by Count Sacke
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