Unity Making a Graph Theory Shortest Path Solver (Part 7) [Livestream]
Unity Making a Graph Theory Shortest Path Solver (Part 7) [Livestream]
I'm almost done with the saving and loading system for graphs... OH MY GOSH... it's really taking a lot of time to do. I have to say that I put a lot of work into making this one. I challenged myself with this one because this time I said that I would be doing save slots instead of having an input field where you'd type the name of the file.
Summary of what I did:
1) Worked on more of the saving and loading ui
2) Finished code for saving, loading, and deleting
3) Added some shortcuts (Ctrl + S, Ctrl + L, Shift + Escape)
4) Made some sprites
Previous Episode: https://youtu.be/B6HgMbzXZCk
Next Episode: https://youtu.be/OxD6EzrtFH4
Playlist: https://www.youtube.com/playlist?list=PL9nyATn50U2O0JpFDycVJcsGQUDtG_bnB
DISCORD SERVER:
https://discord.gg/jsKSkXd
CHANNEL SURVEY: https://docs.google.com/forms/d/e/1FAIpQLSfsDZL1tIAFb4bdaqh2Cma9UgeOVlfb-GGHNhFAqjlKOwUtuQ/viewform
Intro Music: "Triumphant Step" by Count Sacke
(No video)