Unity Making a Graph Theory Shortest Path Solver (Part 8) [Livestream]
Unity Making a Graph Theory Shortest Path Solver (Part 8) [Livestream]
(Pre-Stream)
Hopefully I'll finally be able to finish up the saving and loading system for the graphs and start working on other things because I've spent the last few episodes just trying to build up this thing and I STILL NEED TO DO THE PLAYER SETTINGS. Anyway, I still have a long way to go and I still need to work on the graph builder...
Just one note, this series will be going back to only the weekends (if I have time) because I just had a break so I was able to work on this a lot. So yeah, don't expect another livestream until the weekend hits.
(Post-Stream)
I finally managed to complete the saving system for the program (Settings and graphs). I have to say that a lot of time definitely went into creating it and I can say that my efforts paid off nicely. I'm proud of it. I also added a new way to rotate the camera, through the arrow keys.
Summary of what I did:
1) Fixed loading graph system
2) Programmed the camera rotation to work with the arrow keys
3) Added wheels on the coordinates panel that show pitch and yaw
4) Made the player settings UI
5) Added adjustable settings functionality to the UI
Previous Episode: https://youtu.be/M8yrNwo7DPI
Next Episode: https://youtu.be/zsMW8Y5zX5I
Playlist: https://www.youtube.com/playlist?list=PL9nyATn50U2O0JpFDycVJcsGQUDtG_bnB
DISCORD SERVER:
https://discord.gg/jsKSkXd
CHANNEL SURVEY: https://docs.google.com/forms/d/e/1FAIpQLSfsDZL1tIAFb4bdaqh2Cma9UgeOVlfb-GGHNhFAqjlKOwUtuQ/viewform
Intro Music: "Triumphant Step" by Count Sacke
(No video)