Unity Making a Graph Theory Shortest Path Solver (Part 10) [Livestream]
Unity Making a Graph Theory Shortest Path Solver (Part 10) [Livestream]
(Pre-Stream)
We'll be continuing the work on the edit mode today. To be more specific, I'll be making the UI to edit the properties of Vertices and Edges. I don't believe I'll be able to finish it today by the way.
(Post-Stream)
I'm... totally not mad that someone came into my room AND STAYED THERE THE WHOLE TIME -.-
I can't exactly tell that person to get out because that would honestly be quite rude of me, but that still doesn't make me not annoyed BECAUSE NOW THE FREAKING STREAM IS COMPLETELY QUIET. Ugh... Anyway... I'm wondering if I should actually add one last way to edit the position of a vertex or not; I'm not sure, but if I do, I'll really enjoy the feature. I didn't get to make the UI for editing the edge properties but I did manage to set up the code and yeah. Hopefully I can get that done and then we'll see if I'll add the other feature.
Summary of what I did:
1) Added new control feature to bring up cursor
2) Modified the camInteraction script
3) Fixed issues with open panels opening when one is already open.
4) Completed the edit vertex properties UI
5) Coded the edit edge properties
Previous Episode: https://youtu.be/zsMW8Y5zX5I
Next Episode: https://youtu.be/zd0sChF25n0
Playlist: https://www.youtube.com/playlist?list=PL9nyATn50U2O0JpFDycVJcsGQUDtG_bnB
DISCORD SERVER:
https://discord.gg/jsKSkXd
CHANNEL SURVEY: https://docs.google.com/forms/d/e/1FAIpQLSfsDZL1tIAFb4bdaqh2Cma9UgeOVlfb-GGHNhFAqjlKOwUtuQ/viewform
Intro Music: "Triumphant Step" by Count Sacke
(No video)