Unity Making a Graph Theory Shortest Path Solver (Part 6) [Livestream]
Unity Making a Graph Theory Shortest Path Solver (Part 6) [Livestream]
I didn't really have time to test out my encoder and decoder system that I left off from in the last part, but I will be able to test it this time. Again, I got quite a lot done in this episode, I especially started to work on the UI and ended up making quite a bit of some sprites. After I finish making the saving system, I'll work on the graph creation. I also have plans to have an alternative form of controls: one similar to Blender's controls.
Summary of what I did:
1) Tested decoder function
2) Created menu UI and animations
3) Created Edge value UI panel
4) Added more the saving system
5) Added functionality to the mode select buttons
6) Started Making Pause Menu UI
(I shortened the list a lot more because... yeah...)
Previous Episode: https://youtu.be/rPdR_QGxkuE
Next Episode: https://youtu.be/M8yrNwo7DPI
Playlist: https://www.youtube.com/playlist?list=PL9nyATn50U2O0JpFDycVJcsGQUDtG_bnB
DISCORD SERVER:
https://discord.gg/jsKSkXd
CHANNEL SURVEY: https://docs.google.com/forms/d/e/1FAIpQLSfsDZL1tIAFb4bdaqh2Cma9UgeOVlfb-GGHNhFAqjlKOwUtuQ/viewform
Intro Music: "Triumphant Step" by Count Sacke
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