Unity Making a Graph Theory Shortest Path Solver (Part 4) [Livestream]
Unity Making a Graph Theory Shortest Path Solver (Part 4) [Livestream]
I don't know how, but I somehow managed to go longer than 4 hours working on this thing. Now I would like to apologize how I might have left my mic muted for a while sometime during the stream (I believe it happened because of a shortcut in Visual Studio), Anyway, when we stream for a long time, we also have a lot of progress so yeah. The list will be quite long today :)
I wonder when I will actually be able to start actually coding the Algorithm.
Summary of what I did:
1) Set up the script for UI panels
2) Modified the cam movement script
3) Made the panel UI texture and applied it
4) Made the Vertex Properties Panel
5) Made the Vertex Properties Panel Script
6) Made the Edge Properties Panel
7) Made the Edge Properties Panel Script
8) Created animations (Opening and Closing) for UI panels
9) Added wait interaction times
10) Created Notification UI
11) Made Notification animations
12) Made Notification Script
Previous Episode: https://youtu.be/PCqd-GEIv7A
Next Episode: https://youtu.be/rPdR_QGxkuE
Playlist: https://www.youtube.com/playlist?list=PL9nyATn50U2O0JpFDycVJcsGQUDtG_bnB
DISCORD SERVER:
https://discord.gg/jsKSkXd
CHANNEL SURVEY: https://docs.google.com/forms/d/e/1FAIpQLSfsDZL1tIAFb4bdaqh2Cma9UgeOVlfb-GGHNhFAqjlKOwUtuQ/viewform
Intro Music: "Triumphant Step" by Count Sacke
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