Unity Making a Graph Theory Shortest Path Solver (Part 5) [Livestream]

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Unity Making a Graph Theory Shortest Path Solver (Part 5) [Livestream]
I have to say that I really enjoy making this program. It's something that I think I'm quite dedicated in making and I hope that you guys are also enjoy watching these videos. In this episode the main overall thing that I did was to create the saving system. I know that might strange, especially since I barely have anything, but if I'm honest, the only thing that needs to be saved is the graph name, the vertices and edges, and their properties; that is really all that needs to be saved.

Would like to give a shout out to Brackeys for the tutorial on saving and loading so here is a link:
"SAVE & LOAD SYSTEM in Unity" by Brackeys: https://youtu.be/XOjd_qU2Ido

Summary of what I did:
1) Removed notification for changing modes
2) Worked on the GraphData script
3) Made the saveSystem script
4) Worked on the saveManager script

Previous Episode: https://youtu.be/Eu2Ahr_klMc
Next Episode: https://youtu.be/B6HgMbzXZCk
Playlist: https://www.youtube.com/playlist?list=PL9nyATn50U2O0JpFDycVJcsGQUDtG_bnB

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Intro Music: "Triumphant Step" by Count Sacke
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