Unity Making a Graph Theory Shortest Path Solver (Part 9) [Livestream]
Unity Making a Graph Theory Shortest Path Solver (Part 9) [Livestream]
(Pre-Stream)
Today, I'll finally be getting into the graph creator or more specifically the "Edit Mode". I know for sure that this is probably going to be one of the hardest things to do. I highly doubt that I'd be able to complete it today but hopefully I can get far.
(Post-Stream)
I did get quite a bit of things done and yeah. I'm really happy for how I managed to create the graph builder part and I still need to implement more of the editing system... which will be rather difficult; especially once I start to introduce the other ways of editing of position a vertex
Summary of what I did:
1) Small adjustments to the Save System
2) Worked and finished the system to build graphs
3) Started working on the system to edit vertex and edge properties
Previous Episode: https://youtu.be/OxD6EzrtFH4
Next Episode: https://youtu.be/myDZGfJvelk
Playlist: https://www.youtube.com/playlist?list=PL9nyATn50U2O0JpFDycVJcsGQUDtG_bnB
DISCORD SERVER:
https://discord.gg/jsKSkXd
CHANNEL SURVEY: https://docs.google.com/forms/d/e/1FAIpQLSfsDZL1tIAFb4bdaqh2Cma9UgeOVlfb-GGHNhFAqjlKOwUtuQ/viewform
Intro Music: "Triumphant Step" by Count Sacke
(No video)