Unreal II - Hell - Axon Laboratory Part 3
The final section of Axon Research Laboratories actually changes things up a bit. After a lengthy run and gun section, there are multiple simple puzzles to solve and even a platforming segment. Something you don't see 'too' often with first person shooters. Each research laboratory has a different puzzle or aspect to it that you must overcome before you move onto the next module of the laboratory. In the end, you go to the very heart of the research facility and face off against the inevitable Araknid boss.
Personal Thoughts: I felt this section of the level was as good as the first. It introduced a lot of new content and split up the pacing a bit in-between battle segments. This is a good thing. I liked the unexpected platforming segment, something you don't see often anymore. The other 'puzzles' are not that hard to figure out and can be accomplished with minimal button pushing. The boss battle is a bit of a letdown however. Not only is it weak and easy to damage, but none of its attacks are really threatening. Sure there is the room-encompassing ground pound it does, but even that doesn't deplete your shields that much. Such a cool boss wasted on such weak attacks it has.
Difficulty Analysis: The platforming segment might actually produce a death if you are not careful. Beyond that, the rest of the level still remains Easy and should pose no problems to even the novice FPS player.
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