Various Games - incidental glitches pt. 1
I had amassed a pile of miscellaneous glitch video from various different games, so I made an almost 6-minute compilation off these clips. It's mostly just "incidental glitches", which means it's random stuff that happened on my first playthrough. Nothing earth shattering, but hopefully at least amusing.
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Game #1: Mass Effect.
0:00 - Wrex was gliding all around the place for seemingly no reason. But on the other hand, all this DID happen on an ice planet...
0:32 - a small menu glitch in the travel screen. If you search & find something from a planet and simultaneously back out, the ensuing pop-up will follow you even into main gameplay. I recall this pop-up couldn't be closed until you started talking to someone, after which it would close after next button press.
1:13 - a Geth trooper had a mysterious death animation where it flew up and then landed back down in a completely static pose.
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Game #2: Operation Flashpoint: Dragon Rising.
1:45 - Just a silly ragdoll bug.
2:06 - two floating guns.
2:16 - while running to the exit near the end of some mission, I opened up the map screen and noticed that one of the ally vehicles was rotating around and around in place for some unfathomable reason.
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Game #3: Operation Flashpoint: Red River.
2:45 - The A.I. in this game can do some questionable things sometimes. Here for instance almost all the NPC allies are stuck in some weird bottleneck at the bottom of a hill. Or is this some advanced military tactic I've never just heard about?
3:11 - this soldier thought he could get away with doing a little dance because it was so dark. But the joke was on him: everyone had night-vision goggles.
3:24 - my own character did a fairly undignified ragdoll upon dying on top of some stairs.
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Game #4: TimeShift (as can be plainly seen on the screen)
3:39 - because of some buffer glitch, my character was stuck doing a melee attack over and over again after a retry even though I wasn't pressing any buttons. The glitch became fixed eventually after trying out actions for long enough - usually a buffer glitch becomes fixed by pressing the affected button again.
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Game #5: Legendary
4:13 - I wouldn't say this game is... legendarily... bad, or anything, but it can be a bit lackluster, and the A.I. glitched out multiple times while I was playing it. Here for instance is a werewolf who just stood in place, perhaps because he couldn't find a path to reach my character just a few meters away.
4:30 - friendly soldiers aren't much smarter, honestly...
4:52 - to close things off, here are a few vaguely funny and / or disturbing ragdolls.