Splinter Cell: Blacklist - small glitch package

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Published on ● Video Link: https://www.youtube.com/watch?v=QCqnrHsJShI



Duration: 2:34
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Splinter Cell: Blacklist was a positive surprise to me after the fairly dreary Double Agent. In any case, a few glitches also happened while I was playing through it...

0:00 - a technique to peer through a non-existent sticky cam.

I found that while hanging from a ledge (or rappel), there are two animations during which you can buffer a tool use. These are: reload or switch ammo for crossbow.

To do the glitch: have a sticky cam thrown out somewhere. Then, while hanging, do either of those two animations and buffer a sticky cam view. Then immediately afterwards destroy the sticky cam (by holding L2 on PS3). The sticky cam buffer will still take you to a sticky cam view, although the camera you threw no longer exists.

So what happens? The sticky cam view appears somewhere far out of bounds. I wouldn't be surprised if this was the map's default coordinates / origin at 0, 0, 0. You can look around as well as use any unlocked sticky cam abilities like distract, sleeping gas or explosion. If you leave the sticky cam view, you're unable to return to it without doing this glitch again.

It looks cool to spy some out of bounds area, but it's hard to say if this would ever be useful somehow. Perhaps if there was something to distract or blow up very close to the sticky cam coordinates... But that might be a pretty specific situation inside the game.

1:20 - I fell through the floor of the level after being shot to death. Looked pretty interesting with the frame rate slowing down to a crawl.

1:53 - (I increased the brightness / contrast in this clip because it was pretty dark. Not sure it helped much!)

in the Guantanamo Bay level, there is an interrogation sequence after which gameplay continues in the adjacent corridor. While the door leading back is closed, it actually doesn't have any collision, so you can return to the gruesome interrogation room... only to find out that there's nothing there. Other than some weird white square on the floor.

2:19 - (also increased brightness / contrast in this one.)

A mysterious takedown animation... I was trying to do a normal ledge takeout on this fella, but suddenly Fisher appeared hanging on the nearby pipe and the enemy had teleported to the opposite side as well.







Tags:
splinter cell
blacklist
glitch
bug