We strap on as much health as possible via Star Cards, and go indoors on Starkiller Base. I try to find clever ways to use the Incendiary Imploder. Vid timeline:
Second player: First Order Flame Trooper.
Blaster: D-53 Incinerator.
Abilities: Incendiary Imploder, Overload, Fortify.
Boost Cards: Survivalist, Enforcer Training, Battle Hardened.
The Incendiary Imploder as actually a slow recharging ability. Like the Rocket Jumper's Rocket Launcher. Knowing that I wouldn't have many opportunities to use it, I tried to saved it for the most opportune moments. Or for emergency situations.
Far more damaging than other lingering weapons, like the Dioxis Grenade. But again, it's slow recharge time means, one has to be clever with it.
Game mode:
Game mode: Team Battle.
Location: Starkiller Base - Command Center.
Game modifiers:
Troops available: 50.
First player team size: 4.
Second player team size: 4.
Play as: Heroes only.
AI difficulty: Expert.
Ability recharge: Slow.
Player health: Default.
AI health: Default.
AI classes: Any.
Minimap: Radar.
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