ElGato rec. Knowing that I was to face an Aerial Unit with a superior jetpack, I thought I needed to use the tools at my disposal with care. Vid timeline:
(0:00) Intro.
(3:47) Match begins.
We play as:
First player: First Order Jet Trooper.
Blaster: G125 Projectile Launcher.
Abilities: Jetpack, Jet Tackle, Tri-Barrel Launcher.
Boost Cards: Acquisition, Battle Hardened, Survivalist,
Passive Ability: Hover Mode.
Decided to exchange Acquisition with Evasion to help my jetpack a bit. Rocket-Jumpers lack the Hover Mode maneuver.
Otherwise, I managed blaster vs rocket usage the best I could. The latter is a hard hitting, but slow recharging Ability. Much like the Flame Trooper's Incendiary Imploder, I feel it should be used at the most opportune moments or in emergency situations.
The Jet Trooper's Projectile Launcher is the opposite, having quite a fast rate of fire for an explosive weapon. It lacks a straight forward hitting punch. But one has to be wary of splash damage nonetheless.
Game mode:
Game mode: Team Battle.
Location: Jakku - The Graveyard.
Game modifiers:
Troops available: 50.
First player team size: 4.
Second player team size: 4.
Play as: Heroes only.
AI difficulty: Expert.
Ability recharge: Slow.
Player health: Default.
AI health: Default.
AI classes: Any.
Minimap: Radar.
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