You Are Empty Beta / Unused Scenes Features Skies

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Published on ● Video Link: https://www.youtube.com/watch?v=lQgzOBITiXY



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1. Yearly uncut version of Kolhoz level intro. I'm happy. I thought I'll never see it...

Changes\additions to get it to work:

in You Are Empty\gameres\scripts\you_are_empty\coroutines\levels\coroutines_kolhoz.lua

COROUTINE_ANIMATION_SCENE(kolhoz, startup_animation, "test_pobeda", "operatciya_poezd_initial", true)

in You Are Empty\gameres\models\scenes\kolhoz\test_pobeda.ds2sn:

model vorota
model vorota2
model vagon
model ruka
model para
model pred_para
model vag02
model vag03
model vag04

renamed You Are Empty\gameres\sounds\scenes\operatciya!!!!_poezd.ogg to operatciya_poezd_initial.ogg

renamed pobeda_enter_vagon.ds2md to test_pobeda_vagon.ds2md, pobeda_enter_pobeda_kolhoz_ruka.ds2md to test_pobeda_ruka.ds2md and so on.

Model .ds2md file name is like this: scene_name_model_name. model_name is what's written in .ds2sn, scene_name is .ds2sn name. For example, since we're using test_pobeda.ds2sn and it's written "model vorota" in there, pobeda_enter_vorota.ds2md should be renamed to test_pobeda_vorota.ds2md

2. Unused sky sky_funi. I've got it to work by renaming gameres\models\models.pak\sky_funi.ds2md to sky_gray.ds2md, overwriting the original file. As you can see, this sky looks great, but it's unfinished: the sky model is too small. Way too small.

3. Unused sky sky_andr. I've got it to work by renaming gameres\models\models.pak\sky_andr.ds2md to sky_gray.ds2md, overwriting the original file. As you can see, this sky looks great and it's fully functional. It's unused because it was supposed to be in a map that was cut from the game. You are able to see the screenshots of the map in the Unseen64.net Article:

http://www.unseen64.net/2012/03/14/you-are-empty-beta-unused-stuff-removed-content-pc/

This map looks great and it's too bad that they had to cut it.

4. Unused feature: health regeneration. It's in the gameres\scripts\you_are_empty\prototypes\actors\actor_player\actor_player_design.lua, the bottom line: actor_player.m_health_regeneration = 0.0; You can change the number, the comment above the line says "-- regeneration of hp per second". In this video, it is set to 5.0.

5. Test_scene. Very similar to in-game event shown in the beginning of the game, but it's a cutscene.

6. Scene_wall_wakeup. In the underground tunnels at the beginning of the fourth level of the game, wall, there is a room with a bed. In this unused scene, player wakes up on that bed.

7. Unused run feature.

Changes\additions to the files in order to enable it:

You Are Empty\gameres\scripts\you_are_empty\prototypes\actors\actor_player\actor_player_design.lua

{ "walk_forward_speed", 400.0 },
{ "walk_backward_speed", 400.0 },
{ "walk_strafe_speed", 400.0 },
{ "run_forward_speed", 200.0 * 1},
{ "run_backward_speed", 200.0 * 1},
{ "run_strafe_speed", 200.0 * 1},

You Are Empty\gameres\scripts\you_are_empty\ui\ui_keyboard_bindings.lua

{ "RUN", "*move_accelerate", "Z" },

You Are Empty\gameres\scripts\you_are_empty\ui_strings.txt

RUN "Run"

After that there will be new entry, "Run" in the key bindings options menu. Bind a key in the menu (I used "Shift" key) and you'll be able to run. As you probably noticed, you can set the run speed faster or slower than mine in the script file.

If you get an error after trying to enable run feature, try this fix sent to me by one of the users:

Also If you get error, when entering options menu you should copy You Are Empty\gameres\scripts\you_are_empty\ui\russian.lang somewhere on your PC, then make a new file with your notepad and name it russian.lang. You should put everything that there is in original file and in the end you should add this:
RUN "ะ‘ะตะณ"

Obviously, your name of this .lang file is likely to be different if you have a game that's localized in some language other than Russian.

8. Ability to fight enemies by throwing things at them. The video shows console commands that you need to use to enable this. As you can see, not every object can be picked up, and not every object does damage to enemies. The objects are picked up and dropped/thrown by "Use" key ("E" by default).

And finally, 0pwnz0 asked if there's a way to view the game's models. So, 0pwnz0, news specially for you: There's an importer in development which exports the game's levels to 64-bit 3d Studio Max:
http://www.gameru.net/forum/index.php?showtopic=3329&st=560&p=1322030&#entry1322030
http://www.gameru.net/forum/index.php?showtopic=3329&view=findpost&p=1320752

Some people use it to develop YaE's port to S.T.A.L.K.E.R. engine:
http://www.gameru.net/forum/index.php?showtopic=3329&view=findpost&p=1321492







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